90 Second Challenge
The classic speed round
Answer as many arithmetic questions as you can in 90 seconds. Questions are drawn randomly across the selected operation and difficulty. The clock is always visible — teaching children to manage time pressure while maintaining accuracy.
Age / Stage
All ages · KS1 and KS2 (Years 1–6)
Operation Focus
Addition, subtraction, multiplication, or division — child selects at the start
Learning Benefit
Builds rapid recall of number facts. The time pressure trains children to retrieve answers from memory rather than computing them each time, which is the key mechanism behind arithmetic fluency.
Get to 100 Challenge
Progress as you grow
Earn points with every correct answer and work your way up to a score of 100. Questions become progressively harder as your score increases — starting simple and ramping up to keep the child working at the edge of their ability throughout the session.
Age / Stage
Ages 6–11 · Lower and Upper KS2 (Years 2–6)
Operation Focus
Mixed operations, scaling in difficulty as the score rises
Learning Benefit
Introduces adaptive challenge within a single session. Children experience a 'flow state' — neither bored nor overwhelmed — because the difficulty scales with their performance in real time.
Missing Piece Challenge
Find the missing number
Each question has a gap: a missing number or a missing operator. For example: 6 × ? = 42, or 15 ? 8 = 7. Children must reason about the relationship between numbers rather than just apply a known fact — developing deeper mathematical understanding.
Age / Stage
Ages 7–11 · KS2 (Years 3–6)
Operation Focus
Inverse operations: multiplication/division relationships, addition/subtraction pairs
Learning Benefit
Develops algebraic thinking and understanding of inverse operations. Children learn that maths is about relationships between numbers, not just memorised outputs — a key foundation for secondary school mathematics.
Traffic Light Challenge
Speed and accuracy, colour-coded
Answer each question and receive instant colour-coded feedback: green for fast and correct, amber for correct but slow, red for incorrect. The goal is to turn every answer green. Children can see at a glance which facts they have mastered and which still need work.
Age / Stage
Ages 6–11 · KS1 and KS2 (Years 2–6)
Operation Focus
Any single operation — ideal for targeting a specific times table or arithmetic fact set
Learning Benefit
Separates speed from accuracy in a visible, non-threatening way. Amber answers signal 'correct but not yet automatic' — giving children a precise target for improvement without feeling like failure.
Times Table Tower
Build the tower — unlock with a streak
Answer multiplication questions correctly to stack blocks and build a tower. Each correct answer adds a block; each wrong answer removes one. The goal is to reach the top. This mode is exclusively focused on times tables from 2× to 12× and uses a visual reward that makes progress tangible.
Age / Stage
Ages 7–11 · KS2 (Years 3–6)
Operation Focus
Multiplication only — times tables 2× to 12×, targeting the UK National Curriculum requirement
Learning Benefit
Provides concentrated, game-like times table practice with immediate visual feedback. The building mechanic creates a strong emotional response to both correct and incorrect answers, reinforcing memory consolidation.
Premium: AI Feedback After Every Session
Free accounts have full access to all five game modes. Premium accounts additionally unlock:
- AI-generated performance summaries after each session
- Accuracy breakdown by operation (e.g. "division needs work")
- Parent Coach Mode — set personalised missions with AI-suggested targets
- Full session history and progress trends over time
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